Nice take on the tower defense genre mixed in with a bit of RTS.
I like the overall concept here, and gameplay wise i really liked the fact that this is a more active game than the classic tower defense formula, the idea of the mouse controlled mech that auto fights whatever’s near it like an RTS unit is also quite a good idea.
My main issue is the camera perspective, while i apreciate the amount of control you give on it to move around and rotate, i feel that this sort of gameplay needs a bit more of a top down camera angle to get a better idea of what’s going on. the floor marker for where you point your mech to is a nice Qol element though as i feel it wopuld be almost impossible to play without it with the current camera angle you chose.
Other than that i still liked it, the in between waves shop is neat, and it’s cool that it starts you with enough to at least buy 1 turret from the get go, with more items available you can have yourselfe quite a game already.
Keep up the good work, you did well ^^