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(+1)

Fun game, could do with some balancing and having some more definite lanes for the enemies if you want a more traditional TD experience (if that's not what you're going for though I understand)

Glad you liked the game. Def needs tweaking. I thought about lanes but don't want to restrict the enemy movement too much, so it's a difficult decision. Lanes typically also mean multiple targets too. But how do you make a farm look "normal" with big ol' walls for lanes? I'd like to increase the player wall width, so they have more options to create their own. Might let players build X amount of walls from the start and not purchase additional ones. Then the player can create their own Maze/Funnel System. I wanted the player to feel more starved for resources but I originally had resource generation lower and the game was too hard. So changing enemy speeds, enemy health, bullet damage, Rate of Fire was all lot to tweak and I was trying to do a lot of that the last 2 days. I don't want this to be a Traditional TD game but need more time to fully flesh out the design :D