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Great concept! With some polish I think this could be pretty fun. I had a hard time understanding when I got hit, so some feedback on that  would be nice. I also ignored the upgrade options since spamming fireball seemed like a solid strat (and I didn't want to read all the upgrade text lol). Maybe simplifying the UI or upgrades somehow would be good?

Thanks for the feedback! Definitely struggled with creating a nice slim UI for the game, which would help with simplifying the mechanics for sure.