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Really liked the idea for this one and the interpretation of the theme! I thought the aesthetics were great too. Main feedback is it'd be great to learn the gameplay concepts through playing the game rather than text blocks that tell me what to do. Also there were a couple situations where you could get stuck and were forced to reset the room, but the pause menu had strange behavior (no mouse selection, can't use WASD to move up/down, can't use enter key to select)

Thanks for playing! With this game, we felt we needed to absolutely make sure players would understand the mechanics, even if it meant laying it out via text.