When I first played this game, I was certain that it was bugged, because I would try to get in through the front door or window, etc. and it would end the game. It took me a few minutes of walking around to find that the screen door does slide open, but once I found the right door, the rest was smooth sailing. I love the low-poly realistic artstyle/shaders. Overall, it was not buggy and all the controls worked great.
The house is beautiful and cozy. Other than my mouse cursor appearing on the screen, the game was immersive. I kept expecting some kind of jump scare, but the silence inside the house was calming. It's really close to being a horror game though. Perhaps with scary audio, you guys could make a horror game in the future.
I felt like story-wise, the game didn't expand on the story very much after the initial dialogue, but it's still very impressive for a 48 hour jam!
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Thank's a lot. Uploaded a fix for it, but I wish I had noticed the bug before the jam ended, haha. I'm happy with how it turned out, regardless though. Next time, definitely going to find a team or something, working at it alone is a lot for a 2-day jam.
As for the story, I should've planned it out more in the beginning, but I wanted to keep it closer to a surreal experience rather than a horror one.
Thanks again for the compliments!