When I first played this game, I was certain that it was bugged, because I would try to get in through the front door or window, etc. and it would end the game. It took me a few minutes of walking around to find that the screen door does slide open, but once I found the right door, the rest was smooth sailing. I love the low-poly realistic artstyle/shaders. Overall, it was not buggy and all the controls worked great.
The house is beautiful and cozy. Other than my mouse cursor appearing on the screen, the game was immersive. I kept expecting some kind of jump scare, but the silence inside the house was calming. It's really close to being a horror game though. Perhaps with scary audio, you guys could make a horror game in the future.
I felt like story-wise, the game didn't expand on the story very much after the initial dialogue, but it's still very impressive for a 48 hour jam!
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Faulty Felony's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual Aesthetic | #1 | 4.500 | 4.500 |
Audio | #3 | 3.300 | 3.300 |
Use of Theme | #4 | 3.500 | 3.500 |
Concept | #4 | 3.700 | 3.700 |
Overall | #5 | 3.520 | 3.520 |
Enjoyment | #6 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I absolutely loved this game. The only reason I didn't give it full marks across the board is because it's really hard to see things once the lights go out and knowing when you can interact with things isn't super clear. But a bad trip as the catalyst for "What could go wrong?" is an awesome use of theme and I adored the visual style
- Loved the visual aesthetic and the sound design. The opening minutes actually made me tense up!
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