The aesthetic is clean, the bright colours do kinda take away from the scariness of getting caught, but if it's more aimed towards being a reference of Dig Dug, then that's fine. The gameplay can be very difficult and easily frustrating if their are no indicators on where you went wrong, but the challenge of figuring out the game on the first few play throughs was pretty engaging. Mechanics might be simple, they are pretty well implemented. Good Job on the game!
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Thank. It could defiantly use a bit more of a tutorial explaining what is happening. The numbers on the right indicate the world noise that you have made, so if they reach the top all the monsters wake up and attack you. But it can also indicate that you are too close to the other monsters when it starts rising because they will add to it. But they can just wake up as they have their own count which is hidden to keep the player guessing a little. The original idea was that it would be a bit of a push your luck game with players needing to weigh up the risk of going deeper or turning back and keeping what they had already mined.