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(+1)

Ok, I would be very surprised if you say that you aren't a fan of Game theory.

I was pleasantly surprised by how deep the dice picking mechanic is, then I kept dying even when I figured out how to win, that's when I realized you are supposed to stay in the middle of the pack - an idea that someone impressed me even more. Most jam games wouldn't even have one good idea, and you have two, so congrats!

  • As mentioned by a commenter below: make the ties favor the player. I'm pretty sure some rounds are unwinnable if you don't do this and it helps with the randomness.
  • I would let the amounts of win and losses be "somewhat" predictable each round, maybe by making each players actually play each other? Not really sure.
  • Some sort of "tell" from the enemy would be great, like if their colors indicates the strategy they are about to play.
  • This is more of a nitpick about the aesthetic, but if I were to make the exact same idea, I would definitely would have use the poker cards from the 1-bit pack. After all, a card counter trying to hide the fact that they are card-counting by trying to stay in the middle-of-the-pack sounds perfect to me - but this is a relatively unimportant detail.

Good game! Really enjoyed it. (Didn't even won once though)

Thanks for the feedback! I like your solutions for some of the issues.

Some sort of “tell” from the enemy would be great

Had this in mind during development - but thought it would make the game too easy. I see it now as a fair addition :D