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re-uplaoded beacause of a typo. Added README with a second file set and instructions that WILL work

(1 edit)

I see lots of issues.

There are 2 versions of each image, the original and the imported version.

There are two versions of the files items.gd and outside.gd.  The version in the "README" folder appears to be from the current version of Arics mod, but it was not stated clearly and I didn't see a version number listed, which hinders compatibility as his mod changes quite freqently.  Also this version has more items added to the shops than the version in the "scripts" folder.  The item icons are loaded using different methods, with the "README" version looking for .import pictures in the game's folders and the "scripts" version using "loadimage()" on pictures in the mod folder.  I'm not sure whether it would use the original or .import pictures.

Your mod is not contained inside a folder named "T", yet the "scripts" version of items.gd has it in the image paths.

T.gd does not appear to be used at all.  To use it you will need a line similar to this to be executed by an active file:

load(globals.modfolder + "/T/T.gd").new()

"load()" converts the file into a code file resource and "new()" triggers the "_init" function of that resource.

Edi: though T.gd will crash anyways, since it improperly references variables that are in another file.

Yeah,I figured that much now, hence why the second set in the README.

Basically, ignore the mod, don't install ti normally. Backup items and outside and simply replace them, and then place the images in the main folder too (there should be no overwriting whatsoever, so it's safe)

I'm completely new to this and this was more to get the files out there for someone to make better use of