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(1 edit) (+1)

I like the idea of the game, you could definitely do a lot of different things with it. Overall, I found the game a bit lackluster, as the description hypes it up as this super awesome thing but it's really just a linear platformer with basically no player choice with how they want to go past a level.

The character looks blurry when moving, which is just something small that takes a bit away from the overall experience. I love the controls though, they do feel great and precise! The exception to this is the attack which feels quite clunky, but this is quite the nitpick on my part.

The artstyle of the game clash, which does make it feel like more of an unpolished  thrown together experience rather than a game with a clear vision. I liked the powerup mechanic though, it does tie into the theme pretty well and it's fun seeing the variety of powerups!

But at the end of the day, looking at all that was put into this game, it's clear to see there was a good amount of effort made, which I think is an accomplishment in its own! With some small tweaks here and there it could definitely feel a lot better. With how it is now,  it's something I'd only play once due to there not being much replayability in the levels as they all take the same road. Still, well done! It's a great submission for this jam :)

My initial idea was to have power ups like in the marios game, where you can use one and "hold" another, if you took damage you lost the power up you were currently using and can use the other you were holding. But it was my first game, I tried doing this and didn't work (programming issues), so I decided to leave like this for now.

For the character, I didn't realise because the game runs and the physics process (which is 60 fps), my monitor goes up to 120 HZ. When I ask this so see if it's normal in the discord, people say that for 60 HZ was fine, but higher frequencies wouldn't work, and I have no idea if I can fix this. But I sure gonna fix the attack

I am not so good at art, I just took from other people, maybe the next game jam I gonna try work with 8 bit pixel art to make it match with everything.

But thanks a lot for the opinions, gonna take into consideration for the next game jam, thanks a lot!

(+1)

For a first game it's an amazing attempt, I really think it's pretty cool. Having cool ideas but failing to implement is something every game dev goes  through atleast once (or a few times in my case), so it's completely understandable there haha. Programming can be quite a toughy to figure out if you haven't made too many games before. 

And I totally think you should try going for your own style in your next game! I know it seems like a lot of work, but in my opinion a game with crappy but consistent art is better than something that looks inconsistent. I remember when I first started out, I couldn't do any art or 3d modelling, and I didn't want to because I knew it would look bad. But now I'm at the stage where everything I make is starting to turn out "alright", which is such an amazing feeling!

Everyone's first few games are not what they expected, so don't get demotivated. As a wise person once said "your first 10 games will suck, so try and get them done as fast as you can." Just keep making games and you'll see just how much you improve!

However, everything I say in this comment and my original comment are all just my opinion, so feel free to take them however you want. Best of luck in any future projects :)

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Gonna take as inspiration for the next project, I like to see feedback because I know where I can get better, now I gonna study a little bit more (specially programming and pixel art) to make the next one even better!