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(+1)

Fun game! I love the art, and the visual indicator on the character sprite for showing how much XP player has in current level is clever and works well. As for feedback, I think the game could do with being a bit harder. At some point I could just stand still and everything would die before touching me most of the time. I also found that

waves start of hard and then get easier. E.g at wave 4, the new monster for that wave, the one with a bunch of eyes, only comes at beginning of wave. Then there's only the easier monsters left, so it's like each level has a descending difficulty curve while the player gains power, resulting in trivial difficulty.  Another thing is that the rotating balls and the aura spells look very similar in the upgrade screen, so I ended up choosing the wrong one a bunch of times. 

I also love that the AI dominating the world is a .tscn file

All in all very nice work!!

(+1)

Hey there Elgene!
I'm aware of the difficulty being not super balanced, with the limited I had I preferred an easier game rather than one that couldn't be finished since I wanted everyone to be able to access the ending! I do agree that the type of enemies that spawned definitely needs some extra work, I just had a .pick_random() on the enemy array, but I should have found a way to sprinkle the tougher enemies across the wave, perhaps for an update!
I'm aware that the orbiting weapon is very similar to the aura, definitely should choose more differentiated shapes next!
Anyways, thank you for playing! :D