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elgene

7
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A member registered Jun 10, 2020 · View creator page →

Creator of

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I based it on this https://gameaccessibilityguidelines.com/ensure-no-essential-information-is-conve...


Namely "there are several other less common conditions that affect other colours ... - ... even achromatopsia, a very rare condition where you have no colour vision at al, and colourblindness acquired through brain/nerve damage, which can alter colours in very unpredictable ways, even swapping them around."

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Thank you for playing! The backstory was basically meant to be that the rabbit had gotten a hold of a time travel machine, traveled back in time and stepped on a butterfly. When he came back, reality had turned into a bullet hell filled with monsters, and his baseball bat had turned sentient. Unfortunately I could not implement the story due to time constraints. In practice though, I just made whatever monster came to mind.

Fun game! I love the art, and the visual indicator on the character sprite for showing how much XP player has in current level is clever and works well. As for feedback, I think the game could do with being a bit harder. At some point I could just stand still and everything would die before touching me most of the time. I also found that

waves start of hard and then get easier. E.g at wave 4, the new monster for that wave, the one with a bunch of eyes, only comes at beginning of wave. Then there's only the easier monsters left, so it's like each level has a descending difficulty curve while the player gains power, resulting in trivial difficulty.  Another thing is that the rotating balls and the aura spells look very similar in the upgrade screen, so I ended up choosing the wrong one a bunch of times. 

I also love that the AI dominating the world is a .tscn file

All in all very nice work!!

Interesting and original game! I loved the graphics, especially the intro cutscene was fun, and the cat was cute. The characters and dialog was cool too. The audio was nice, I liked how the sound of selecting a district went up in pitch for each successively selected district. I think for accessibility reasons it could be nice to have forest green and pink be represented by symbols on the district triangles as well.  All in all, very nice work!

Fun and interesting game! Very difficult, I couldn't beat it, but I liked the feeling of getting quicker at discerning the optimal order of playing the cards in each hand the more I played. The mana mechanic didn't seem to have any influence as there was never a card I couldn't play because of lack of mana. All in all good job ^^

I liked the art style and the death minigame was interesting. I second Stixxy on having your mouse control the sword direction. One piece of feedback I could give is that the monster death sound gets quite repetitive. Nice work!

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I liked the idea of evolving skulls. One thing I noticed is that there is no consequence to just spamming all attacks at the same time, which in my opinion makes having different attacks pointless as one could just set a keyboard macro that presses z , x and c at once and press that instead. Seconding FluffyFish, the art was very cool. Good job!