I really loved the calm atmosphere of the game, it was super relaxing. The controls were interesting and unique and the game felt good to play overall. There are a few improvements I would like to see with the game such as making sure the pixel sizing is consistent. But overall this is a very impressive project for a solo dev. Great Job!
Viewing post in Duck Drift jam comments
Hey, here's a list of things that I perceived as having different pixel sizes / density
- The edge of the water and sand seem to have different densities (some gains looks considerably smaller than the edge of the waves)
- Whirlpools seem significantly smaller with their pixels than everything else
- The duck's pixels also seem to be smaller than some of the obstacles or waves
Those were the major ones I noticed, but without being able to pause the game, it could just be imagination. I don't know your level of familiarity with Unity (so you may already know this), but you can keep the size of pixels consistent by setting the pixel amount per unit to be the same across all objects.
Other improvements would have been thins like pause menus, though I realize you may have added them in, but had them not work with the web build because your key binding was overridden.