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gdmbenedict

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A member registered Jun 14, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the positive feedback! There actually is a countdown in the game, but I don't think it's enough to give a player to have a good sense of the timing. Unfortunately, I ran out of time and wasn't able to implement something else in the UI to help indicate the timing, and the game really needs one since it's on every other beat that you put in inputs. 

The terrain generation is pretty cool, and the theme of water is an interesting idea for a city builder. I also wanted to say that the menus looked great and very well polished. Right now the gameplay seems under-developed and could use some work. 

Great job on the game, hope you have a chance to improve it!

The game is pretty fun and chill. It has gameplay that definitely feels great and well made. The only things I feel could use improvement is that the art style doesn't feel very cohesive and some of the obstacles feel like they have hitboxes which are a little too hard to hit. Pickups also feel kind of hard to pick up.

Great showing for a GameJam game, it really has some good polish and solid gameplay.

Great job on the game, it's really impressive for the work of just on person. I did have a few notes I wanted to share about the game through.

  1. Great job on the graphics for the game, it look really good and stands out for its art style.
  2. There isn't very much feedback on the AOE / explosion attacks, it would be nice if they had some sort of sound effect for their activation or some other feedback to the player.
  3. Music would be really nice for the game, since it feels kind of empty without any.

The concept for your game is cool, but overall needs more polish. For example the gameplay comes off as fairly boring, since you are only typing, and have no other stimulus since there is only one background image and no music. Adding something to keep the player's attention would definitely improve the game. Another thing that would benefit the gameplay would be to have some better feedback on getting something wrong. The text turning red doesn't indicate much and this was a problem when I didn't type a space and thought it was the first letter of the word I was messing up on. It would also be nice to see menus that are more fleshed out rather than a menu that's just a default start button with no background.

Keep up the good work though, with some more time spent on it this game would be pretty interesting.

Hey, here's a list of things that I perceived as having different pixel sizes / density

  • The edge of the water and sand seem to have different densities (some gains looks considerably smaller than the edge of the waves)
  • Whirlpools seem significantly smaller with their pixels than everything else
  • The duck's pixels also seem to be smaller than some of the obstacles or waves

Those were the major ones I noticed, but without being able to pause the game, it could just be imagination. I don't know your level of familiarity with Unity (so you may already know this), but you can keep the size of pixels consistent by setting the pixel amount per unit to be the same across all objects.

Other improvements would have been thins like pause menus, though I realize you may have added them in, but had them not work with the web build because your key binding was overridden.  

Cool game, absolutely loved the art and the music was also enjoyable. It was also cool to see a fairly well done dialog system. The game did have a few issues though, mostly with needing to recognize the characters to really be able to succeed at the game, as well as a few bugs like music not playing on replaying the game. Would also be nice to have some menus in the game. 

I really loved the calm atmosphere of the game, it was super relaxing. The controls were interesting and unique and the game felt good to play overall. There are a few improvements I would like to see with the game such as making sure the pixel sizing is consistent. But overall this is a very impressive project for a solo dev. Great Job!

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Unfortunately it looks like you submitted the game wrong. For unity games you need to have all files present in the build folder you chose while building the game. You should make a .zip file that contains like in the picture I posted below as an example. You might want to reach out to the organizers to see if you can resubmit your build of the game. 

Let me start by saying good job on managing to make a GameJam project by yourself! The game does feel a little underdeveloped since the gameplay isn't very challenging. The game is also really hurt by a lack of music. I hope you get the chance to polish the game up a bit someday.

Fits the theme well, and I liked that it feels really different from most other games. The gameplay didn't feel very engaging. I did encounter quite a few issues when playing the game though (buttons taking me to the wrong place, cars getting stuck and blocking traffic, etc...). Overall good job on your solo project, it's a cool concept!

Hi, yeah the timing is pretty tight and a doesn't have a way to change the "bias" for the input time. There is a bug I've discovered that will rarely cause inputs to not be registered, but the chance of encountering it is quite small. If you think it's that bug you can close the instance of the game and try starting a new instance.

Wanted to try out the game, but wasn't able to because I wasn't able to find a .exe, or other format that I could run on my computer. Would love to see what you've made if you put up an executable.

Gracias por la respuesta y bonito comentario. Intentaré implementarlo en cualquier juego futuro que haga.

Thanks for the feedback and nice comment. I appreciate the support. Thanks for making a cool video as well.

Agradezco los comentarios. Gracias por probar el juego.

Thanks for the kind word!

Thanks for the kind words, the video was cool, keep up the good work.

Thanks for the kind words, I really appreciate it!