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A jam submission

Duck DriftView game page

Submitted by AA Inc β€” 7 hours, 51 minutes before the deadline
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Duck Drift's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#103.6003.600
Innovation#183.2673.267
Overall#193.2003.200
Polish#283.1333.133
Gameplay#323.0673.067
Graphics#492.9332.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
The game involves a rubber duck, steadily pushing through a stream, where the player has to guide it smoothly.

Specify any and all pre-made assets in your submission.
Specified on itch page

How many team members does your team have in total?
1

By submitting, you agree to all the rules listed.

I/We agree

Did you use Cartoon Coffee VFX assets in your game?

I/We agree

What category are you in?

Intermediate

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Comments

Submitted

It’s very simple but works really well. Kudos!

Submitted

I like art style. And idea is much better than I thought at first. Playing it is funny! Good (d/l)uck !

Developer

Thanks a lot for playing!

Submitted

Really liked this one, it's cute and cozy. I like the way things look like and the controls seem simple enough to instantly realise how to play. The only tiny problem that I had was with the small spirals, once you got into one there is no way for you to get out of it, I feel like maybe that's a bit too punishing. 

Developer(+1)

They're meant to be whirlpools, but was running out of time to make them look and function better! Thanks for playing!

Submitted

Cute simple and cozy! The atmosphere feels great the gameplay is fun. The art felt a little inconsistent and unpolished, i.e. how some objects have outlines while others don't. I think the game could also benefit from a different color palette as the one used kind of lacked the cozy vibes the game had with its vibrant, jarring colors. The UI could use some work and some transitions, but the theme was very well used and I also really liked the elegant simplicity of the water shader. Overall, nicely done!

Developer

Thanks a bunch for all of this great feedback!

Submitted

Really good, simple and engaging. The graphics and the overall atmosphere is really nice. The sfx really makes it feel alive. The theme was implemented really well. It feels really polished too
Can't find any downsides even if i nitpick
(review our game in return if you want, we'd be really grateful)

Developer(+1)

Thanks a lot for playing and reviewing!

Submitted

I really loved the calm atmosphere of the game, it was super relaxing. The controls were interesting and unique and the game felt good to play overall. There are a few improvements I would like to see with the game such as making sure the pixel sizing is consistent. But overall this is a very impressive project for a solo dev. Great Job!

Developer(+1)

Thanks for playing! I'm just curious, but what were some of the other improvements, and which asset didn't match the pixel sizing? I'm itching to know so I can improve for later! 

Submitted

Hey, here's a list of things that I perceived as having different pixel sizes / density

  • The edge of the water and sand seem to have different densities (some gains looks considerably smaller than the edge of the waves)
  • Whirlpools seem significantly smaller with their pixels than everything else
  • The duck's pixels also seem to be smaller than some of the obstacles or waves

Those were the major ones I noticed, but without being able to pause the game, it could just be imagination. I don't know your level of familiarity with Unity (so you may already know this), but you can keep the size of pixels consistent by setting the pixel amount per unit to be the same across all objects.

Other improvements would have been thins like pause menus, though I realize you may have added them in, but had them not work with the web build because your key binding was overridden.