Great submission! The connection to the theme and the gameplay was very good. I enjoyed playing it and going for the highscore, and admittedly got a bit upset a few times when losing my combo near the end of a level. I think it could use some more variety (like the unimplemented option) or some larger change between levels.
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I agree 100% with the lack of variety part, since it was a 3 days effort I had to make the painful decision to drop all the buggy or not well implemented stuff ( like the unimplemented option, I t was 'kinda' working but some of the randomness broke the game or killed the vibe completely)
About the larger change between levels, I just had time to create 5 variables (Number of normal switches, multipliers, +time, size and movement speed) and when trying to do big changes on those between levels broke the flow of the game (For example, magine betting your combo points to find that the next level suddenly spikes the number of switches x10), so I decided to introduce the changes little by little, but there is always room for improvement so I will do some fine tuning after the jam.
Thanks for the feedback conder! 😄