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(1 edit)

Thank you for your work! The plugin is very useful! 

Have you considered adding some different preset positions so that different speakers can be associated with different speaking voices? If so, thank you very much! (Some degree of compensation is also acceptable) :D

(1 edit)

Do you mean that there is a way to save sound, pitch, frequency, etc. settings and that these can be applied just by calling the name of the preset? 


And thank you! 

(+1)

Yes, for example, when character A and character B have a conversation in the plot, two different voices alternate. However, now, we can only constantly switch pitch, frequency and so on during events. If we could switch a parameter, it might be better? (Or specify talksound, pitch, etc. to resources and bind them to roles?) (Or use [\ talksound1] to switch sounds in dialogue events?) (A bakin user's idea, thank you for watching!)