Cool tower defense style game. Needs a bit of tweaking here and there but it's a great start. Looks like the player bots use the same variables instead of having their own counters. Not sure what your are using to count but might want to switch that so they don't all do the same timing. I don't know Godot well but in Unity it would be Time.deltaTime. Models are cool looking. Might want to add something to show the path of the enemy bots if you want to encourage players to utilize them. Would love to see more units, maybe a shield bot to hold the enemies back. Could introduce flying enemies and some units can't or can hit them. Or player variation of soldiers that walk the path. Kind of similar to the FFVII mini-game (Condor Tower).
Viewing post in Mechtants jam comments
The timing needs some work yes. They use a combination of several things. Random selection of enemies in range, combined with a random start time. It worked great initially. However, when I tried to balance the damage per second (e.g. fire rate), it collapsed a bit. Thanks for the suggestions, and I had several as well. But, the short amount of time I actually had to spend on this jam, meant it landed on an MVP level.
Thanks for playing Necron