Play game
Mechtants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #46 | 3.400 | 3.400 |
Originality | #50 | 3.300 | 3.300 |
Audio | #52 | 2.800 | 2.800 |
Fun Factor | #54 | 2.900 | 2.900 |
Overall | #65 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
All assets was made for the jam
Did you choose from one (or more) of the optional secondary themes?
A little bit of "Weird Fiction" and a hint of "Arena"
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Leave a comment
Log in with itch.io to leave a comment.
Comments
towards the end theres black out and the fight keeps going on. both in firefox and opera i tried.
but I was able to upgrade the mech beyond 250 and then after few minutes the game congratulated me and and ended . thats was lik 3-4 minutes of blackout I think.
Sorry to hear, The remaining enemy counter don't update properly sometimes, which needs to be zero to win. But at least you won :)
Thank you for playing SerenePixels
Cool tower defense style game. Needs a bit of tweaking here and there but it's a great start. Looks like the player bots use the same variables instead of having their own counters. Not sure what your are using to count but might want to switch that so they don't all do the same timing. I don't know Godot well but in Unity it would be Time.deltaTime. Models are cool looking. Might want to add something to show the path of the enemy bots if you want to encourage players to utilize them. Would love to see more units, maybe a shield bot to hold the enemies back. Could introduce flying enemies and some units can't or can hit them. Or player variation of soldiers that walk the path. Kind of similar to the FFVII mini-game (Condor Tower).
The timing needs some work yes. They use a combination of several things. Random selection of enemies in range, combined with a random start time. It worked great initially. However, when I tried to balance the damage per second (e.g. fire rate), it collapsed a bit. Thanks for the suggestions, and I had several as well. But, the short amount of time I actually had to spend on this jam, meant it landed on an MVP level.
Thanks for playing Necron
The graphics style works very well and the idea of building a giant mech in an RTS to obliterate your ennemy is quite seducing ;) Runs well on web!
(I had the black screen too around 140 seconds)
Thanks for playing trabitboy.
Fun game, a lot of audio issues at the end after defeating the big enemy mech. I also had this weird moment in my initial playthrough where everything went black?
Audio acts up sometimes yes, did not solve that really. A mix of poorly written code and the html build from Godot. The black screen was a new one, never came across that.
Thanks for playing dungeon (And the bug reports 🙂)
I can't build more than one Mecha but I like the genre of the game I used to play a lot games like this back in days when Ipod touch had cartoon wars and so on
Only one level and one Mech to build unfortunately. :)
Thanks for playing 6amebreaker.