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Thanks! The water was implied to be cursed (hence why the duck turns gray again after touching it), but I did not get to do much to it -- not even a splash sound on impact :(. What I wish I had done was set up a light right before that drop so that the duck gets it color back before jumping in, that way the player immediately knows what the water does.

I really worried I wasn't gonna make it, but believe it or not, I've been under 1 minute before T-T