Very cute idea! The plant is very pretty and I was definitely motivated to keep it healthy. I played through a few times to see if I could get a different ending but always wound up dying before the year was over :')
I think the biggest challenge is that by the time I get feedback on one of the stats being too low, it's too late to save it; no matter how many times I try to divert attention to the problem, it doesn't go away. Having a warning sign first that the player can recover from would help this!