Thank you for playing! Yes, I discovered also that UI should scale based on resolution, when I uploaded browser variant. It will get fixed next update hopefully!
MadTricks
Creator of
Recent community posts
Thank you so much for the feedback and playing! I will change areas colors and sprites in the next update, like you suggested. As far as whole map rotation goes, Im not sure I can implement this but Im planning to have hide/transparency to all buildings besides active/hovered building to view each building better in bigger cities. Also Im planning to add highlight to correct buildings that are in areas.
Thank you!
Awesome graphics and I really liked game's perspective. Atmosphere was spot on and everything was running smoothly. Difficulty could be balanced easily, but I think its lacking depth in basic gameplay loop. Some good storyline can make this game really amazing. Again big big applause for the graphics and also sound design.
Interesting concept! I think game needs to be slowed down little bit, its really hard to understand what can be done before first night comes. Is this intended that the survivors start circling in rooms? Often survivors block eachother, unable to do tasks and also I was unable to pick up objects from dead survivors. But the game vibe and atmosphere is really good and chilly.
This game is visually amazing! Music and sounds are very good and fitting also. Thematically it works, fishing phase is calm and relaxing, but at the same time little bit eerie. Mechanically there can be improvements, cause I found controlling fishing rod quite hard. Keep up good work, this game has potential!
Hi! Thats a good idea, alarming player before actual problem arises. You can go "infinite" if knowing what each season does and youmust prepare for harsher seasons. For example spring and especially summer is bug season, so you need to deal with this already in spring.
Thank you for playing and feedback!
Hi! This game was with the best art I have played yet in this jam. Only thing on art I can say, is that active ring could be more visible, in later levels it was really hard to know what ring is active. Music and gameplay was also really good. Puzzles are really challenging, I managed to get to level 8 as I write this review. I will try to get further, probably will replay.
Good Work, keep going!
Hi! This was the most complete game I have yet played. This game had great playtime and content. Cutscenes art was unique and nicely done. Music and sound effects were done well and also good work with options and remappable controls. Gameplay and puzzles were interesting, but there was really a fine line getting lost or knowing the map. I already had seen jam stream about this game yesterday, so I knew little bit ahead.
Some suggestions for improvements:
- Attack animations are clunky and slow, its hard to hit enemies at the right time.
- Puzzle's physics can be improved.
- Suprise enemies summoning time is too long, it almost feels like game freezes,
Good job, I enjoyed it alot! Almost died at the end : D
Hi! The quests in this game were really awesome and theme was implemented good. Tunes were sweet.
Some things that can be improved:
- Pixel art size should be same with main character and villagers
- Houses should be rotated 90 degrees, facing down.
- In one run I dropped fishing rod near watering can and I couldn't start chickens quest anymore.
- It is really hard to find items and I never found Sword. Pickup text is visible even when quest is not started yet.
- Newspaper stories should stay on longer, I barely had time to read them completely.
Good Job, had fun playing and I hope Sword is still out there somewhere : )
Played for about 3-4 tries and it was interesting. Great atmosphere and artwork. I didn't find Well on my first tries and then when I found it, I didnt realize you have to hold E to refill. Also, where to get more Ammo? Enemies can be avoided by just running around the house and screaming : D. Good job, nice game.
Hi! Thank you for playing and feedback. If we update this game in the future, we plan to add ingame. tutorial or guidebook/diary and buttons will be changed to different tools you could interact. The way the game currently works is that sometimes you must prepare for season, for example going into winter where temperatures can be low, you should keep temperature high in autumn already.
Thank you for playing and feedback! I agree - more information about gameplay mechanics should be implemented. The way it currently works, is you add things(Light, Temperature, Water and Fertilizer) by selecting them(besides "Dust" and "Bugs", which should be renamed Pesticide and Clean, or something like that).
Hi! Interesting game, had some fun delving into the dungeon! : )
Some suggestions:
- First page of books should load automatically
- Since save is failed when moving, maybe pause game when Save button is interacted?
- Some enemies appear too suddenly and close to interact, making late game quite impossible. Maybe larger area of vision. But I liked enemy appearing animation, but sometimes seems it happens too close.
Good job!