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(+1)

good polished game. I liked the control and the story.
I liked the sounds and the music was ok, i would have prefered a more "pumping" soundtrack. 
I liked the animation for level up, and the idea that the xp bar is colorfull inside the sorcerer.

I had a few times an imba build, such a big "force field" and "energie balls^^" that the enemys could not even come close. I think the Pink attack is a little bit to weak, so i put everything in the other upgrades
So the game played itself for 1-2 minutes in level 2 and level 4.

I would strongly suggest, that you add enemies which shoot back at the player, to improve the gameplay.

Also at the "end" of each Wave/Level there only come those small scorpions for ~30s, which is probably a bug? because they are so easy to kill.

Maybe add a bossfight? or some Random stronger enemies?

very well done!

(+1)

Thanks for playing and commenting!

Whilst I usually like to work more on music, I really did want to focus more on polishing and coding on this project so I definitely didn't spend as much time on the music as I would normally have!

Yeah the pink attack is definitely a bit weaker, but at max level it's very broken with the multishot stat! It doesn't look very good from the get go though, I do have to admit that haha

I actually thought of making enemies shoot at you but didn't find the time to do it!

Same for the boss fight actually, I initially wanted to fight the AI boss at the end but lacked the time! I prefered a less ambitious but more polished project!

The end of the waves being just scorpions is not a bug but a lack of balancing on my end. The enemy waves are predetermined but they are chosen at random from an array: turns out probabilities don't care about difficulty curves x)

Other than that I think I spent too much time on polishing and too little on balancing, I only was able to playtest like 3-4 times the entire run! 

Thank you for the thorough feedback!!