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A very beautiful game, amazing color choices. I wish the first few levels were less easy because they got boring with the same mechanics really quick. The later levels are pretty neat but a bit too long for my taste. So they need a bit of difficulty balancing.

The movement is a bit slow too, since you can only press a movement key until the moving animation is completely done, so even if visually it looks done. In the code it still doesn't (I believe because the animation has too much ease out). So it's quite frustrating to have your inputs missed.

(+1)

Thanks! I had a great time making the art for this as I had a lot of fun using such a limited palette.

I really wish I could have made the early levels harder, but I thought that it was more important to introduce mechanics in a way that was simple and easy to understand in order to enable me to put the player into harder longer levels. Speaking of the later levels, if you found them a bit long, that's a preference I completely understand and I hope you didn't get too annoyed by it. Personally, I prefer the longer levels.

About the movement: you don't actually have to wait the entirety of the animation, I think you can cancel it about halfway through. That being said, I realized that maybe others aren't as in-tune with the controls as me, as I sort of get into a rhythm since I'm so used the controls. There's a lot more going on with the movement than just the movement which meant I wasn't able to speed it up as much as I would have liked. I'm planning to update the game after the jam, and I will likely optimize and improve some details like that.

Thanks for playing!