Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really like the idea of an alien who can sleep/fast forward through seasons to change the terrain!

Feedback:

  • The spikes in Summer, Autumn, Spring looked like flowers and blended in too strongly to the background, leading to frustrating deaths with no checkpoints. I switched to winter for a better view, but inevitably would switch back to Spring for a flower, and then want to stay in the flow and then step on a spike-flower. :)
  • Accessing the seasons menu was a bit confusing. Q opened the menu and then I would have expected clicking on a season to change it. With no visible selection, it wasn't clear that I had to push Q again to close the window and enter a new season.
  • Camera felt too tight, for my tastes, based on the size of the character and world. Lots of blind jumps that again, felt more anxiety inducing than fun given the lack of checkpoints.
  • The idea of changing seasons didn't really feel like "unintended" consequences to me, but rather an expected gameplay mechanic.

Great work on this!