That is something that indeed I wanted to explore and already coded for. I realized it made the game much more difficult and since I didn’t have proper time to balance it I just made the ships wait and reset after a little. Glad to see your comment so I can further explore that. The restricted movement is also in place as I can have fine control on which arrows are available for each puzzle but I found that broke the freedom of other players finding other solutions I had not anticipated and didn’t look fun.