Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi! Very nice game, gives cosy feeling.

Checked your ideas for futher development and I think you are at right direction with ā€œTime pressureā€. On the other hand, restricted moves count would make it challenging too, driving game more into puzzle genre - not action game.

One more thing Iā€™ve noticed is that ship vs ship collision exists but isnā€™t changing anything right now, doesnā€™t raise any difficulty at all. Perhaps this could make some interesting mechanic - like changing shipā€™s direction.

(+1)

That is something that indeed I wanted to explore and already coded for. I realized it made the game much more difficult and since I didnā€™t have proper time to balance it I just made the ships wait and reset after a little. Glad to see your comment so I can further explore that. The restricted movement is also in place as I can have fine control on which arrows are available for each puzzle but I found that broke the freedom of other players finding other solutions I had not anticipated and didnā€™t look fun.