The combat felt really good! Hitboxes were forgiving and attacking the monsters felt satisfying. Having the projectiles pierce (Or what felt like piercing? Maybe there were only multiples of them?) felt nice.
Were there other games of this style that you took inspiration from?
Did you do the graphics yourself? I didn't see any attribution, so I assume so?
- Agreed with others that it was a bit awkward to turn around physically to change the sword direction.
- A health meter would have been nice, and a more tactile sense of death would have been nice.
- Small thing, but the UI buttons being in a pixel font to match the intro text would have made it felt a little cleaner.
Great job! The feeling of the moving the character around and attacking felt really fun and smooth!