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(2 edits) (+1)

The combat felt really good! Hitboxes were forgiving and attacking the monsters felt satisfying. Having the projectiles pierce (Or what felt like piercing? Maybe there were only multiples of them?) felt nice.

Were there other games of this style that you took inspiration from?

Did you do the graphics yourself? I didn't see any attribution, so I assume so?

  • Agreed with others that it was a bit awkward to turn around physically to change the sword direction.
  • A health meter would have been nice, and a more tactile sense of death would have been nice.
  • Small thing, but the UI buttons being in a pixel font to match the intro text would have made it felt a little cleaner.

Great job! The feeling of the moving the character around and attacking felt really fun and smooth!

(+1)

thank you for the detailed feedback! The projectile did indeed pierce up to 3 enemies. I had an upgrade system planned that would have increase the amount between runs, but I didn't get it working in time.. I plan to keep developing it when the jam is over and re-publish with all the tweaks everyone has mentioned! The UI for health, and a ton of animations I left out will help to make what is happening on screen more visually readable.

oh yeah, I did the graphics myself, and I'm not sure any one game inspired it, but I do enjoy pixel art and have been working to get better at animating it.

glad you enjoyed playing:)