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This game is absolutely chaotic and I love it! The aesthetics truly make this an action-packed adventure. Other commenters have mentioned the camera which I agree could use some adjustments, but also I wished that mechanically there was more than just strafing bullets and holding down SPACE without needing to aim or even take my finger off the button

Thanks for trying it! 

I think I have a better camera system solution for 3D games now. where it always follows the player exactly, and only rotates if you are in an area that defines the rotation differently.

I wanted to keep it mechanically very simple, as it's main goal was a test for visuals and juiciness.
Mechanically - it's basically Pacman - visit all the spaces.