This game is so cute! The art and music do a really good job of giving the game a lot of charm. My only issue was that the mini games could've had more visual/sound effects to provide some game feel, making it more tactical. Especially the face/body rub minigames which did not indicate at all that I was doing something until I finished one portion. Perhaps sparks flying and the sound of power tools or something more akin to the cute pixel art style. Nevertheless, I think the idea of a fully fleshed-out robot spa game is really endearing
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Flipping computers has never been more fun :) I especially love the dramatic camera shots! One thing that I'll note is that the dialogue would repeat the first few lines before moving on with the cutscene. Also I kind of wish there was more to combat than just holding down LMB. I think having different quick-timed events like pressing other buttons or mouse movements would really build gameplay intensity
This game is absolutely chaotic and I love it! The aesthetics truly make this an action-packed adventure. Other commenters have mentioned the camera which I agree could use some adjustments, but also I wished that mechanically there was more than just strafing bullets and holding down SPACE without needing to aim or even take my finger off the button
YouTube and the GameMaker Studio discord are both great places to learn more about the engine and to ask questions about bugs.
https://discord.com/invite/gamemaker
The game was certainly addictive like other difficult platformers. I do agree with the other commenter about the instant reset (perhaps when you die, the camera stays put, and the game tells you to click R to reset instead of instant reset). Also omg the spikes around the 4th level end are way too close to get it done. Some spacing around the danger in the level design would keep it difficult albeit with more rewarding deaths (ie dying due to player skill rather than difficulty itself)
It's a very cute game with very endearing art and visuals. However, I think compared to other cozy farming games like Stardew Valley or Slime Rancher, they usually have more added to their gameplay loop to pad out the time between planting seeds and collecting crops. If there was more to do outside of farming and waiting to farm again, it would be 10/10
Really cool for something made in such a short period of time. The only issues I had were the shooting down bug and the collision interactions with steps (perhaps either a higher jump or using different collision shapes for step tiles). I would also be really excited to see what this game would be like with more music/sfx involved. Otherwise, it was really stylish and retro, I especially liked the HUD and the Atari-style designs. Also the lasers looked great!