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Fun and, what felt to me, like an original rhythm game! What were your inspirations?

The music choice was really nice and the visual effects of the environment moving to the beat were well done. Was fun to watch the progress of this on Discord!

  • The transitions between menus were acting a bit funky, with some flicker between changes?
  • And I had wished that it had paused before moving on from the first intro page and the credits. I wanted to read them fully but they auto-closed without me having time! (I'm a slow reader. 😂)
  • Mouse got stuck after game ended and couldn't click on the menus. Perhaps a side effect of playing a 3D game that keeps the mouse locked in the browser? I wonder if in-game mouse tracking is necessary then?
  • After my second play-through I clicked retry-for-minigame and the button didn't work? Exiting did.
  • On my second play-through I didn't get the brass player until the very end! I wonder if there's a way to introduce him earlier or have him find you if you don't find him? It was definitely a different experience with and without!
  • It was a bit hard to navigate the 3D world and jump over things and track the falling notes at the same time. I kept wishing that I could take more time to just admire everything moving to the beat! I wonder if removing jumping and just allowing you to move over obstacles would have allowed it to be more rhythm focused and less 3D? Or perhaps having a mode that goes on rails and allows you to focus more on rhythm? Brogue's auto-pathing comes to mind. I saw in another comment that you had more complex rhythm set up and removed it for simplicity.

Thanks for the great work! Was really fun!

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Great to hear Britt and thanks for the extensive review! 
- Removing jumping and just allowing you to move over obstacles = is a really good idea, as it would let you focus more on the notes as well as the world to color. A mode with rails is another good suggestion, which would also allow for more complex melodies (4 notes to get right instead of the current 2).

- Brass player,  have him find you if you don't find him? Another excellent idea, as currently, they spawn at the start of the game but are just stuck in place until you talk to them.

I'll probably do an update after the rating window, so all very nice to hear!

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I didn't answer your question on game inspiration: For this game entry (my second), I wanted to experiment with shaders a lot to try and get to something that resembled Genesis Noir-like aesthetics. It is a far cry from actually living up to that kind of art, but as Godot is still very new to me, I learned a lot to say the least :) 

Ah, amazing! I've added it to the list. Fellow Traveler did my dear friend's game, Neo Cab, when they were first getting started. Amazing, the success they've had in narrative games! My partner and I are playing The Case of the Golden Idol for the first time right now!

Were there any rhythm game inspirations?

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Neo Cab is a great game! No real rhtym games as inspiration. I initially sat out playing with procedural music (Eno, Cage, Terry Riley, the works) which is how I came to the Midi for Godot project by arlez80, but threw all of that out to focus on something more manageable. I also played Jazz in Black & White a while back which is a very simple and elegant example of using music as a core game mechanic which might have influenced the decision of a rhytm game as well.

Very cool! Did you go through the tune and record midi notes for the beats you wanted to emphasize? Did you encounter any issues with syncing the AudioStreamPlayer and the corresponding midi notes?

I'll check out Jazz in Black and White– it looks incredible!