Fun and, what felt to me, like an original rhythm game! What were your inspirations?
The music choice was really nice and the visual effects of the environment moving to the beat were well done. Was fun to watch the progress of this on Discord!
- The transitions between menus were acting a bit funky, with some flicker between changes?
- And I had wished that it had paused before moving on from the first intro page and the credits. I wanted to read them fully but they auto-closed without me having time! (I'm a slow reader. 😂)
- Mouse got stuck after game ended and couldn't click on the menus. Perhaps a side effect of playing a 3D game that keeps the mouse locked in the browser? I wonder if in-game mouse tracking is necessary then?
- After my second play-through I clicked retry-for-minigame and the button didn't work? Exiting did.
- On my second play-through I didn't get the brass player until the very end! I wonder if there's a way to introduce him earlier or have him find you if you don't find him? It was definitely a different experience with and without!
- It was a bit hard to navigate the 3D world and jump over things and track the falling notes at the same time. I kept wishing that I could take more time to just admire everything moving to the beat! I wonder if removing jumping and just allowing you to move over obstacles would have allowed it to be more rhythm focused and less 3D? Or perhaps having a mode that goes on rails and allows you to focus more on rhythm? Brogue's auto-pathing comes to mind. I saw in another comment that you had more complex rhythm set up and removed it for simplicity.
Thanks for the great work! Was really fun!