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A jam submission

Color BeatView game page

Can you bring sound and color back to Graysville, one beat at a time ?
Submitted by graphific (@graphific), Lauiss — 1 hour, 25 minutes before the deadline
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Color Beat's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#103.9233.923
Originality#184.0774.077
Accessibilty#193.4623.462
Graphics#254.0004.000
Overall#333.5163.516
Controls#433.3853.385
Fun#463.3083.308
Theme#952.4622.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3 beta 3

Wildcards Used
Not Dead Yet: 2d mini game lets you retry/resume the game

Game Description
In the quiet town of Graysville music is outlawed by the Silence Bureau, can you bring sound and color back to Graysville, one beat at a time ?

How does your game tie into the theme?
our protagonist gets a boombox/radio fallen on his head, unintended/unexpected consequence: boombox stuck in head but magical music powers

Source(s)
N/a

Discord Username(s)
xorgh_

Participation Level (GWJ Only)
1

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Comments

Submitted

Fun idea, unfortunately not much content, but I like the play of colours :D

Submitted(+1)

Loved how the buildings danced as I went around town. I also like the cutscene :) I think the rthym part was very manageable and it was a good idea to use the mouse buttons, as the other hand is moving around. maybe adding some more obstacles in the world could add more challenge as the game progresses. 

But overall, very well executed in such a short time period, good job!

Developer(+1)

Thanks Mitnik!
Yeh I tried different control setups, but with the mouse buttons or controller triggers it just all started to feel much better. Which is also when I decided to drop the rhtym lines down to 2 as 4 was a bit too much while also walking around :)
Cut scenes were pretty last minute, but happy I managed to get them in, in time...

Submitted

great game, i am really  fascinated

Developer

Thanks chocolandtv!

Anything specifically you liked, or anything that didnt work well for you?

Submitted

I wanted to test the windows version, but crashed whenever the cutscenes ended, so I resorted to the web version. Fun setup, very cool graphics and an interesting mix of 3D game and rhythm game (and the music is nice too, of course). I think the concept works so far, but the rhythm part could be more challenging. Still a very cool entry, I'd like to see more of that!

Developer(+1)

yeh rhtym wise when I tested, many people thought it was too difficult, so I guess you're a skilled rhythm player :D I might do an update where you can choose the song, which will also have a certain difficulty. Thanks for playing!

Submitted

Fun and, what felt to me, like an original rhythm game! What were your inspirations?

The music choice was really nice and the visual effects of the environment moving to the beat were well done. Was fun to watch the progress of this on Discord!

  • The transitions between menus were acting a bit funky, with some flicker between changes?
  • And I had wished that it had paused before moving on from the first intro page and the credits. I wanted to read them fully but they auto-closed without me having time! (I'm a slow reader. 😂)
  • Mouse got stuck after game ended and couldn't click on the menus. Perhaps a side effect of playing a 3D game that keeps the mouse locked in the browser? I wonder if in-game mouse tracking is necessary then?
  • After my second play-through I clicked retry-for-minigame and the button didn't work? Exiting did.
  • On my second play-through I didn't get the brass player until the very end! I wonder if there's a way to introduce him earlier or have him find you if you don't find him? It was definitely a different experience with and without!
  • It was a bit hard to navigate the 3D world and jump over things and track the falling notes at the same time. I kept wishing that I could take more time to just admire everything moving to the beat! I wonder if removing jumping and just allowing you to move over obstacles would have allowed it to be more rhythm focused and less 3D? Or perhaps having a mode that goes on rails and allows you to focus more on rhythm? Brogue's auto-pathing comes to mind. I saw in another comment that you had more complex rhythm set up and removed it for simplicity.

Thanks for the great work! Was really fun!

Developer(+1)

Great to hear Britt and thanks for the extensive review! 
- Removing jumping and just allowing you to move over obstacles = is a really good idea, as it would let you focus more on the notes as well as the world to color. A mode with rails is another good suggestion, which would also allow for more complex melodies (4 notes to get right instead of the current 2).

- Brass player,  have him find you if you don't find him? Another excellent idea, as currently, they spawn at the start of the game but are just stuck in place until you talk to them.

I'll probably do an update after the rating window, so all very nice to hear!

Developer(+1)

I didn't answer your question on game inspiration: For this game entry (my second), I wanted to experiment with shaders a lot to try and get to something that resembled Genesis Noir-like aesthetics. It is a far cry from actually living up to that kind of art, but as Godot is still very new to me, I learned a lot to say the least :) 

Submitted

Ah, amazing! I've added it to the list. Fellow Traveler did my dear friend's game, Neo Cab, when they were first getting started. Amazing, the success they've had in narrative games! My partner and I are playing The Case of the Golden Idol for the first time right now!

Were there any rhythm game inspirations?

Developer(+1)

Neo Cab is a great game! No real rhtym games as inspiration. I initially sat out playing with procedural music (Eno, Cage, Terry Riley, the works) which is how I came to the Midi for Godot project by arlez80, but threw all of that out to focus on something more manageable. I also played Jazz in Black & White a while back which is a very simple and elegant example of using music as a core game mechanic which might have influenced the decision of a rhytm game as well.

Submitted

Very cool! Did you go through the tune and record midi notes for the beats you wanted to emphasize? Did you encounter any issues with syncing the AudioStreamPlayer and the corresponding midi notes?

I'll check out Jazz in Black and White– it looks incredible!

Submitted(+1)

The Police Squad theme was an excellent choice, you obviously have incredible taste. The rhythm game in the bottom corner while navigating a 3D environment was genius, way to go! Great game!  

Developer

Thanks Grumbumblior. I had it 4 notes to hit initially, but that really was too much to handle together with moving around =D

Submitted(+1)

I saw some clips of this game in Discord while it was in development. Looks great in a clip. Was looking forward to seeing the game. It's really cute! I love that guy that jams with us as we walk through town. Colouring the town with music is a really feel-good idea. There were some performance issues, but nothing unplayable. Excellent choice in songs for the game. The screens at the start went by too fast to read. Having to look at the notes while I was walking wasn't ideal. The town's really nice and vibrant, and I wanted to keep my eyes on that.

Developer

Thanks , pincushionx. You're right about the screen time. I should have made them longer, especially since they are skippable.
What were your performance issues? I tried really hard to make it all run nicely as a web build, although the MIDI player can struggle a bit here and there (I didn't have time to render out the audio tracks separately as WAV, which would have helped there).

Submitted

Great submission! It reminds me quite a bit of a Gamecube/PS2 game. I would have liked more time to read the controls personally, I had to figure a lot of them on the fly. Overall enjoyed it a lot!

Developer(+1)

Thanks chumchum, good one. Since you can skip the screens on pressing a key we should have made it longer. Small fix after the jam is over, I guess :) 

Initially my plan was to get to Genesis Noir like aesthetics, but that was a bit tough for just this short time span :D