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Color Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.923 | 3.923 |
Originality | #18 | 4.077 | 4.077 |
Accessibilty | #19 | 3.462 | 3.462 |
Graphics | #25 | 4.000 | 4.000 |
Overall | #33 | 3.516 | 3.516 |
Controls | #43 | 3.385 | 3.385 |
Fun | #46 | 3.308 | 3.308 |
Theme | #95 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3 beta 3
Wildcards Used
Not Dead Yet: 2d mini game lets you retry/resume the game
Game Description
In the quiet town of Graysville music is outlawed by the Silence Bureau, can you bring sound and color back to Graysville, one beat at a time ?
How does your game tie into the theme?
our protagonist gets a boombox/radio fallen on his head, unintended/unexpected consequence: boombox stuck in head but magical music powers
Source(s)
N/a
Discord Username(s)
xorgh_
Participation Level (GWJ Only)
1
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Comments
Fun idea, unfortunately not much content, but I like the play of colours :D
Loved how the buildings danced as I went around town. I also like the cutscene :) I think the rthym part was very manageable and it was a good idea to use the mouse buttons, as the other hand is moving around. maybe adding some more obstacles in the world could add more challenge as the game progresses.
But overall, very well executed in such a short time period, good job!
Thanks Mitnik!
Yeh I tried different control setups, but with the mouse buttons or controller triggers it just all started to feel much better. Which is also when I decided to drop the rhtym lines down to 2 as 4 was a bit too much while also walking around :)
Cut scenes were pretty last minute, but happy I managed to get them in, in time...
great game, i am really fascinated
Thanks chocolandtv!
Anything specifically you liked, or anything that didnt work well for you?
I wanted to test the windows version, but crashed whenever the cutscenes ended, so I resorted to the web version. Fun setup, very cool graphics and an interesting mix of 3D game and rhythm game (and the music is nice too, of course). I think the concept works so far, but the rhythm part could be more challenging. Still a very cool entry, I'd like to see more of that!
yeh rhtym wise when I tested, many people thought it was too difficult, so I guess you're a skilled rhythm player :D I might do an update where you can choose the song, which will also have a certain difficulty. Thanks for playing!
Fun and, what felt to me, like an original rhythm game! What were your inspirations?
The music choice was really nice and the visual effects of the environment moving to the beat were well done. Was fun to watch the progress of this on Discord!
Thanks for the great work! Was really fun!
Great to hear Britt and thanks for the extensive review!
- Removing jumping and just allowing you to move over obstacles = is a really good idea, as it would let you focus more on the notes as well as the world to color. A mode with rails is another good suggestion, which would also allow for more complex melodies (4 notes to get right instead of the current 2).
- Brass player, have him find you if you don't find him? Another excellent idea, as currently, they spawn at the start of the game but are just stuck in place until you talk to them.
I'll probably do an update after the rating window, so all very nice to hear!
I didn't answer your question on game inspiration: For this game entry (my second), I wanted to experiment with shaders a lot to try and get to something that resembled Genesis Noir-like aesthetics. It is a far cry from actually living up to that kind of art, but as Godot is still very new to me, I learned a lot to say the least :)
Ah, amazing! I've added it to the list. Fellow Traveler did my dear friend's game, Neo Cab, when they were first getting started. Amazing, the success they've had in narrative games! My partner and I are playing The Case of the Golden Idol for the first time right now!
Were there any rhythm game inspirations?
Neo Cab is a great game! No real rhtym games as inspiration. I initially sat out playing with procedural music (Eno, Cage, Terry Riley, the works) which is how I came to the Midi for Godot project by arlez80, but threw all of that out to focus on something more manageable. I also played Jazz in Black & White a while back which is a very simple and elegant example of using music as a core game mechanic which might have influenced the decision of a rhytm game as well.
Very cool! Did you go through the tune and record midi notes for the beats you wanted to emphasize? Did you encounter any issues with syncing the AudioStreamPlayer and the corresponding midi notes?
I'll check out Jazz in Black and White– it looks incredible!
The Police Squad theme was an excellent choice, you obviously have incredible taste. The rhythm game in the bottom corner while navigating a 3D environment was genius, way to go! Great game!
Thanks Grumbumblior. I had it 4 notes to hit initially, but that really was too much to handle together with moving around =D
I saw some clips of this game in Discord while it was in development. Looks great in a clip. Was looking forward to seeing the game. It's really cute! I love that guy that jams with us as we walk through town. Colouring the town with music is a really feel-good idea. There were some performance issues, but nothing unplayable. Excellent choice in songs for the game. The screens at the start went by too fast to read. Having to look at the notes while I was walking wasn't ideal. The town's really nice and vibrant, and I wanted to keep my eyes on that.
Thanks , pincushionx. You're right about the screen time. I should have made them longer, especially since they are skippable.
What were your performance issues? I tried really hard to make it all run nicely as a web build, although the MIDI player can struggle a bit here and there (I didn't have time to render out the audio tracks separately as WAV, which would have helped there).
Great submission! It reminds me quite a bit of a Gamecube/PS2 game. I would have liked more time to read the controls personally, I had to figure a lot of them on the fly. Overall enjoyed it a lot!
Thanks chumchum, good one. Since you can skip the screens on pressing a key we should have made it longer. Small fix after the jam is over, I guess :)
Initially my plan was to get to Genesis Noir like aesthetics, but that was a bit tough for just this short time span :D