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(+1)

After Lobotomy Corporation, I have longed to play another abnormality managing game. Deciding on methods to contain and dealing with the consequences is great, but I feel the choices and results are a little too vague. I would like it so further into investigation, we could gain more concrete info and get more specific actions to choose from rather than options like "Increase Surveillance". You got the writing style of a SCP entry down perfectly, and I like the old computer aesthetic. If any of these jam games have remasters/continuations, yours would be one of the first on my list to play!

(+1)

Thanks for the feedback! I'm not making any promises, but I am quite fond of what I've made here and kinda want to keep working on it for sure. Good points about the vague-ness. I was trying to keep things sort of ambiguous when setting up the report structure because I didn't want to trap myself in if I ended up changing things. But now that I have a little bit of perspective and the story concept is fleshed out, I am able to actually go back and edit more.

Thanks for playing!