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HornedBird

60
Posts
5
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1
Following
A member registered Jul 04, 2024 · View creator page →

Creator of

Recent community posts

Yeah, I saw "March of the Snowmen" as one of the first songs, and it was an easy choice! :)

Thanks for playing my game! 

Thanks for playing our game!

Thanks for playing our game and your kind words!

I’m happy you got a kick out of the final level! I thought about doing a boss, but a chasing cocoa-nado needed less polishing and was a final test for the platforming. Thanks for playing!

I’m glad you really liked my game! The icy platforms was a late addition and I’m happy they worked out.

Thanks for playing our game! I'm happy you got a laugh out of it.

I love a silly game with rats! Weirdly the difficulty seemed to decrease as time went on. It seemed like the popsicle speed increased but the spawn rate stayed the same. The beginning I had to juggle popsicles, but by the end it was one at a time. Cute and fun game!

Thanks for playing our game! I’m glad the final level challenge worked out well!

Thanks for playing our game! I wanted a second track to up the suspense and I’m glad it worked out!

Thanks for playing our game! I’m definitely glad I found some good music

Thanks for playing! I must have forgotten to loop one of the tracks. I’ll have to check after the jam is over.

Wait a second, if we're in Antarctica, why can't we just push IT outside? Typical government overspending. It's a cute game that kept a sense of challenge.

Good work for your first jam, especially when its 3 days shorter! I thought the pop in effect of the drawn cards felt pretty good. Obviously you didn't have time, but I'd suggest doing something to ramp up the difficulty as the game goes on, maybe cards with harsher penalties, random events, or freeze grows faster. Nice job!

Thanks for playing our game!

Thanks for playing our game!

I love rats, and the fireplace was hilariously unexpected. This could be a fun game with some more polish. A word of advice, people expect clicking while a character is talking to show the whole dialogue at once rather than skipping it.

Thanks for playing our game the whole way through! Yeah, frozen enemies in a bad spot was an issue I wasn’t able to solve in time.

Thanks for playing our game!

Thanks for the good winter music! I used it for a snowman game.

I'm glad you liked my game. And I'm also glad taking the time to implement a save system was useful!

I'm not one for horror games, but I toughed it out to the end. It probably took me a lot longer than needed to win, because I was waiting every time I went in a door to make sure the hallway was safe. Having to physically move objects was a little wonky. The pieces would get stuck on things and made it hard to get in a door, which was a problem when I'm trying to move fast. It might be better to abstract them into an inventory system, and put out invisible interaction spots to place things.

Thank you for the kind words!

I'm glad you liked my game! I didn't have time to implement them, but I did want some tower pieces to have active abilities too, like a net thrower to temporarily disable a turret.

I'm impressed with the amount of levels you were able to churn out. My only small quibble is that some of the solutions explicitly require stalling the opponent until they literally give you their piece, which doesn't make me feel as smart when winning. A great with a good atmosphere.

I think the overall length of the levels are fine, they just need to be shorter at the start. With fewer options, there's not enough strategy element to keep players entertained long enough. First level should be really short, then ramp up quickly with more options for players to fiddle with. It's a very solid tower game. I'm impressed you were able to pack so much gameplay in such a short time!

Thanks for playing! Yes, that's a certainly good idea and shouldn't be hard to patch in later now that I'm not in crunch mode.

Thanks for playing my game!

I loved Papers Please, so naturally I loved the atmosphere of your game as well. The transmission being slightly garbled before you completely focus on it was a nice touch. The controls for the radio frequency were a little confusing, you click the knob, but than simply move left or right instead of rotating it like I expected. Great game!

Thanks for playing my game!

On the windows version but not the browser version none of the menu buttons except play worked, but then opening the menu from the started game lets all the button work for some strange reason. Not holding it against you;  bugs can slip through on multiple platform releases, just letting you know.

It's a very fun game. The quick destruction and upgrades can make it pretty addicting. Very good job for a first game!

No need to apologize, I was able to reproduce The Two Towers bug! It turns out if you end the level in just the wrong way, the win checker fires twice. I believe I got it fixed for a postjam patch. Thanks for the help!

Thanks for playing my game! I haven't seen a Two Towers bug before; any clue as to what may have caused it?

The controls felt responsive so jumping always worked as expected. Which is great because single block platformers live or die on whether their controls can work. A small bother to me is having to switch between keyboard and mouse for menu and game, it's better to stick to one control style. Overall a good game.

Thank you so much for your kind words! I'm not sure if  I'll go much further with this game, but I am tempted to make a level expansion, since I have more time to make sure the levels are harder but still beatable.

I really like the UI panels, they look professional. I loved being able to drop nukes and warp across the map, though it does remove any sense of threat from the knights when a few button presses clears them out immediately. Good game!

The rockets used to be even faster if you could believe it. I nerfed it enough so the boss can occasionally get a lucky hit in on playtesting, which causes an almost immediate game over since full rocket is less stable than a house of cards. Thanks for playing my game!

Thanks for giving my game a shot! Yeah, the runic parts enhance the abilities of the magic in some way, warp takes you farther while the other two abilities last longer.

Thanks for your kind words! I appreciate it!