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I like the whole concept (especially the prioritizing concept)! Would be really great to see this expanded on.

I like the designs of the bosses (especially the final boss) and would love to see how everything would have looked if you guys had more time! 

My only notes I can think of that haven't been said is diverting everything to speed doesn't really feel like it does anything, as well for the weapons I found it difficult to determine how close to the enemy I would have to be for the chain-guns to deal damage, and where I would have to aim to have my shots hit.


Great entry! Well done!

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Thank you for checking us out and writing a comment ^^
It sounds like a bug, it should change noticeably. Does that happen both in web and desktop versions?