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It's overall a pretty lovely and adequately challenging game. However, there are many things that make this game feel too slow and less satisfying to play.

Aside from the long, unskippable walking animation everyone has mentioned, I also noticed that there are many filler non-puzzles throughout the game. They are usually something like "use all the wires available to connect from this now-permanent battery to that will-be-permanent battery, and do it again, and again" which would literally make no difference, other than extending the play time, if you just replace them with some permanent wires (which are only introduced much later, for some reasons).

(+1)

Glad you enjoyed! I’ve addressed the walking in other comments so I won’t do that here. The filler puzzles kind of ended up being necessary in order to introduce mechanics at a reasonable pace. I generally try not to introduce mechanics too fast so the player can feel overwhelmed. I think it really depends on how fast each player ends up picking up these mechanics so that they can play the more challenging puzzles. The puzzles are skippable for a reason, so think of the first ~10 as a build-up for the last ~5.

Also the permanent wires were kind of an afterthought lol, I only added them when I was almost done the game. Tbh I wish I’d planned all the mechanics in advance, but my idea at first generally ends up being so different from the final project that the plans for mechanics I have end up just falling apart. (That’s what happened here).

I’m glad you still managed to enjoy the game despite its slow pace.