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Devlog #2


This devlog i'd like to talk about UI and share some art!


The engine i'm using comes with a basic HUD built in, however readability on it was terrible so I decided to update it and customise it. Thankfully this was easy using the tools provided and some small amount of scripting so I updated the font, the colours, the icons, the layout and in the end I find it much more legible regardless of level or background!


  < Old Health - New Health >


Additionally I spent a day doing the most tedious work of reorganising and updating the menus. Again, thankfully the engine allows for simple editing of location and appearance and after a few hours i'm pretty proud of where I ended up!

(Note: Duke Nukem for reference only, will be replaced with original art)

I also took the time to finish out the store component (minus the storekeeper art) and I won't spoil that one but suffice to say i'm very happy with it! It's simple but effective and gets the point across :)


Finally today i'd love to share a sneak peek at the first finished boss of the game - Squandrick. Sprite art was done by the amazing Athenaistrapped and I think it turned out incredible!

(Note: Gun is a placeholder asset!)


That's all for today but progress is going well! Next time will be about Pickups! SFX, music and voices! Finishing the first level!


- Mimi Moonbeam (Team Moonbeam)