Devlog #6
Welcome! This week a LOT got done :D
1. All SFX and Music is now ingame and volume normalized ready for release! This includes fixing a couple of voices lines which said Smoke HOUSE instead of Box, apparently a common problem!
2. All levels have been detailed and decorated with aesthetic additions to make the rooms less empty and more themed. Very happy with how this turned out!
3. All enemies are ingame with art! They aren't balanced to stat'd out yet but they all move, attack and die correctly! This is a big step as it marks the end of playable art being needed. The only art left is cutscene and menu art! See an example below!
4. The store is finished! It has it's art done, the menu system done, and some big bug fixes to make it work better and more smoothly! See the store employee art below!
5. I also started playtesting this week with help from the discord and it certainly turned out to be needed as the first couple of playtests revealed many bugs (all are which are now fixed) and a problem with some textures causing motion sickness. I have now replaced most of the offending textures and we will see if that is enough to help!
The old tarmac texture which was causing issues
VS
the new tarmac texture!
6. Finally this week I want to discuss engine limitations. The engine I chose to work with was new to me and has certainly proved easy to learn and good enough for this game jam but within playtesting there have already been problems that I simply cannot fix due to the engine itself. Things like bosses only having 1 attack type, slanted walls not working properly, fences causing issues for collision, the way textures display on all 4 sides of a wall always. Never anything gamebreaking but just annoyances that stop it from being a super polished and great game which is unfortunate. Still I'm glad I chose this engine this time as it gave me valuable experience in the boomer shooter genre and provided a functioning base to start at which otherwise would have taken too long for the game jam itself.
That's all for this week! Next week will be the FINAL devlog which is scary af, but I think we got this. See you then!
- Mimi Moonbeam (Team Moonbeam)