Devlog #1
So - i'm making a boomer shooter. Not alone of course, I have artists helping out and I can't wait to share their work BUT
It's a new genre for me, so why choose it?
This year I don't have as much time as normal to spend on the coding of the game itself so I spent a bit of time looking for engines where the core gameplay is already complete and most of my work goes towards design and additions. This search led me to Easy FPS Editor CE - an engine specifically made for making simple boomer shooter style games.
This instantly sparked an idea in my head - each mascot could be a boss at the end of a DOOM-esque level, and each level could be themed around that boss. I had my idea, now I just needed to make it.
So I started feeling out the vibes of each mascot, taking their core concepts and ideas and figuring out what they made me think of. What decade, what setting, what music... I planned out each boss with it's own level, theme and concept. But I still needed some normal enemies so I had a choice - do I use guns and make it violent? Or change it up and make it more suitable? I went for the latter. You shall see in the future!
My next step was blocking out each level, using textures that somewhat match the right vibe I planned 9 full levels with secrets, locked doors, boss rooms and more. Honestly this was one of my favourite parts so far, just feeling out the flow and ideas for a level as I placed down tiles was fun and great vibes.
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- Level 1 featured above -
My next step was to work on the main feature i'd have to code myself - a store where the play can purchase upgrades. The engine does not feature this functionality by default BUT it does feature a VN style dialogue system and the ability to code buttons so away I went. This took a lot of trial and error to figure out how the scripting for the engine worked and allow it to show buttons correctly, remove currency correctly and more. I have the EFPSECE discord to thank for a lot fo help and fixes that I couldnt figure out myself. Shop done though! Now it just needs art...
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I have never written such weirdly named variables before lmao
So art. Art is forever my bane when making games - I cannot draw, nor sprite and as amazing as the internet is for free to use assets, sometimes you need unique art specifically for your game. This is where the Robot Party discord came in really handy. I have found an artist to do some illustrations for menus and backgrounds and an artist to make the bosses and enemies. However I did have to head to fiverr for help getting some item sprites made, and likely for the weapons themselves too. I don't mind spending the money for something so fun but it just shows - the world needs MORE ARTISTS.
Anyway, that's it for devlog 1 I think. A bit rambley for sure, but hopefully enjoyable and fun?
Next time i'll be talking about SFX, finishing level design, HUD, balance, and hopefully some of the first finished custom art :D
- MimiMoonbeam (Team Moonbeam)