Very cool entry, reminds me a lot of Battlefront 2 (the good one).
I think you've got a great prototype here, with more work it could become something really great! For starters, I think the laser sight is cool, but over long distances it doesn't help a lot with precise aiming (although that might be something you're going for). I think a crosshair of sorts would help the player feel more in control. It was also kind of hard to tell when I was hitting someone, so maybe it'd be good to add some visual feedback for the player. The different classes were cool, but because of these issues I had I couldn't really play the Marksman class too well. Maybe they could have like a scope sort of thing?
I like this entry a lot because it feels like you have a lot of room to grow and really make this something very unique! I hope you keep working on it because it's definitely a very solid foundation.
Keep up the good work!
Viewing post in Knights of Fallen Skies jam comments
Thank you so much for playing :)
I indeed was shooting for a Battlefront 2 style game and in fact I was planning on doing a more in-depth version of Galatic Conquest that aimed to be highly replayable with multiple ways to win, alike a 4X game or strategy game. But I scrapped that idea when I realized that I wouldn't have enough maps to make it feel fun and I needed to focus on other mechanics. As for the shooting, I aimed for something non-traditional and tried to create some sort of old school Armored Core style of shooting, but I think I might resort to traditional 3rd person shooting if I ever cameback to this game.