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(+1)

Solid work! I really digged the gameplay, and it seems to be a great improvement from the last iteration. The music is super neat and fits the missions and I enjoyed the variety of the different maps a lot. I would have wished more weapons to play around with though, cause I think some variation in terms of gameplay would benefit the game greatly. 

(1 edit)

Thanks for playing, would've loved to add other weapons, but I prioritised making more missions. Also I'd need to make a new "animation" of it with both arms up for two different guns. But I'm honestly not sure if I could as stupid as it sounds haha. Let me explain. So the mechs are still the same from the original project I worked on with a friend. He did the modelling and "animation". It took a few mins for me to import them into blender, and slowed down the program considerably. The bone structure also looked a little messy. My friend also said it took him a few minutes to export from Maya, with it locking up his system/program. The models aren't particularly complex, same with the how the skeleton should be, but honestly idk what the hell my friend did when he made them originally for them to act like that in 3D software haha.