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A jam submission

Airframe Assault - The VerdictView game page

Fast paced mecha aerial combat! Dodge, manoeuvre, shoot!
Submitted by DC_235 — 13 hours, 3 minutes before the deadline
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Airframe Assault - The Verdict's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#383.2003.200
Audio#403.0003.000
Overall#473.2003.200
Visuals#563.1003.100
Originality#693.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
Solo*

Did you use any third party assets, if yes what assets did you use?
See attached sources.txt file in the game files

Did you choose from one (or more) of the optional secondary themes?
N/A

Does your game contain 18+ content (Nudity, Gore, Language)?
Swearing

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Comments

Submitted(+1)

It makes you feel like an ace pilot! Until you get shot down. But the feeling is nailed very well, and the gameplay gives you the dilemma of whether you should be still or slow to line your shots, or to move quickly to dodge the enemy's. Your wingman is a fun gameplay element. Visuals are very nice.

Submitted(+1)

I didnt last much but its a very well made game.

Submitted(+1)

Solid work! I really digged the gameplay, and it seems to be a great improvement from the last iteration. The music is super neat and fits the missions and I enjoyed the variety of the different maps a lot. I would have wished more weapons to play around with though, cause I think some variation in terms of gameplay would benefit the game greatly. 

Developer (1 edit)

Thanks for playing, would've loved to add other weapons, but I prioritised making more missions. Also I'd need to make a new "animation" of it with both arms up for two different guns. But I'm honestly not sure if I could as stupid as it sounds haha. Let me explain. So the mechs are still the same from the original project I worked on with a friend. He did the modelling and "animation". It took a few mins for me to import them into blender, and slowed down the program considerably. The bone structure also looked a little messy. My friend also said it took him a few minutes to export from Maya, with it locking up his system/program. The models aren't particularly complex, same with the how the skeleton should be, but honestly idk what the hell my friend did when he made them originally for them to act like that in 3D software haha.

Submitted(+1)

Huge Ace Combat fan (if pfp doesn't give it away already) so this was right up my alley. And its really fun, I like it! Of course its quite janky but for the most part I enjoyed it a lot!

However I will say I think that mission 1 and 2 are way too long than they should be. They sort of dragged on for a bit too long, and it didn't help that movement is kind of slow. I wish there was some sort of acceleration system like Ace Combat so you could get around faster. And controls were very awkward, it feels like a game that should be played with a controller if there was any support. 

Not to be all negative though, you nailed the feel of Ace Combat for sure and when you got the hang of controls, combat does feel really fun. I like the 3d models as well and neat mech designs!

Overall very good!

Developer (1 edit)

Hey thanks for playing. Yeah a fellow Ace combat fan! I just noticed the Galm patch on the pilot in your pfp. Off topic to the jam but do you play on PC? I play Ace combat 7 on PC but I went kinda hard in PvP. As in I'm one of those guys who can fly backwards lol. So idk how it'd be if we were to 1v1. I'm far from being top dog in AC7 PvP, but I'd say I'm kinda good at the game talking about the player base as a whole. Just saying cause I don't wanna seal club or something haha.

I digress. Aside from Ace Combat, the Armored core series was also a big inspiration for my game. I see considerable overlap between both fanbases, myself included. I actually found Ace Combat through Armored Core players talking about it haha. Not quite sure what you mean? There is a boost system in the game originally even from when I first submitted it. Left shift while moving to boost. There's also a quick boost with left control + direction to gain a sudden burst of speed for dodging. If you played the whole game without using either, then the energy bar on the left must've seemed pointless to you haha.

I would've made a tutorial mission with controls and game mechanics/systems, but no time and I feel like most players would just skip a tutorial anyways.

Submitted(+1)

No, I play it on console sadly, only ever played the older ones on pc through emulation. Either way though, I'm kind of more of campaign guy. I never actually touched the multiplayer yet, though I did plan to but just forgot. 

Anyway, I probably should have clarified, I did use the boost constantly but I found it ran out way too quickly and getting around from A to B just felt slow because of constantly boosting, then waiting to recharge, then boost etc. Maybe it just a me issue but that's what I meant.  I definitely couldn't imagine playing without it lol, I would have given up halfway through the first mission otherwise.

Submitted(+1)

The game looks super rad, unfortunately i can’t seem to run it on my machine so i can’t try it to see how it plays :(

I really like the mech design and environements though, especially these bespin-like sky structures ^^

Developer(+1)

Ah that's unfortunate. You've played some of my entries for the previous mechjams before which run on unreal engine 4. Is your PC unable to run unreal engine 5, which this project runs on?

Submitted

I suppose so, cause last year i’ve had issues with UE5 projects as well sorry :/

Submitted

WOOOOOOOOOW , am dying to play and rate this !!!! any chance for a linux or web export ???? :D

Developer

Sorry man, I'm unable to compile a linux version. Unreal engine also doesn't support web play. You're going to have to finda way to run the windows version if you wanna try it sorry.

Submitted(+1)

Cool Ace Combat style game. Pretty enjoyable. Love to see more weapons added. I think you could add some lerps to smooth out the player rotation a bit. I suggest adding a reticle color change when within range. Adding a round-to-int would be good for the distance. Maybe switching or adding weapon swapping to mouse wheel up/down or have that for height would take less keys away from the left hand to have to use. 

Developer(+1)

Thanks for the feedback for quality of life and other features which I may have overlooked.

Submitted (1 edit) (+1)

IM FLYIIIIIIIIIING SO more HP in survival.
during the campain it's cool to change environment and objective.
i don't find a sort of dash or acceleration maybe if you add it, this will be better

musics are great and match with situations

Developer (2 edits)

Thanks for playing. I'm confused? There is both a normal boost movement to move faster (left shift) and a quick boost that gives a sudden burst of speed for dodging (Left ctrl + movement direction). This is already within the game when I uploaded originally, I.e. I didn't update the game to add it later.

Submitted

µOH i missed the dash and boost SORRYYYY my fault

Submitted(+1)

Honestly I love these types of games, really well done implementation of everything. I liked the mech design, the mission briefing, even the sound was really well done! I don't know how to rate this since it is building on top of another game, but really cool entry!

Developer (1 edit)

Hi thanks for playing. The original mech jam 4 submission was just the survival mode. So this update that was a sole project (the original was a 2 man team), are the added missions and some polish and UI changes.

HostSubmitted(+1)

The missions are a very nice addition to Airframe Assault. Good work!

(+1)

This is such a sick concept! :D 

Developer

*Entry is built upon an old project for mechjam 4, with permission from the host, and with lots of new added content. Original project was a two man team, but solo project for all the work done here aside from mentioned third party content.

Putting here as not sure where else to put it.