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(+1)

It's an elegant concept, but the movement could have done with some tweaking. Right now it feels sluggish to turn the ship. While it does make it more difficult, I suspect it is more fun to lose because there are too many ships, rather then lose because the ship cannot turn away fast enough. There also seems something weird going on with the screen warp, where then entry and exit point are mirrored. Maybe that was intentional, but it will be confusing to most players. Lastly I suggest being careful with sharp (high and lound) noises. They can be very uncomfortable, especially with no background music for the nodes to play off of. Hopefully you had a lot of fun making it, and good luck on any further projects.

I agree with all your comments. I decided to go super simple because I just know the basics about Unity and we only had 48 hours and didn't want to crunch. My worst error is that I decided to turn this entry into a web browser game after I finished it, and I messed up the resolution. I used some triggers for the edges, but since the resolution is broken, I suspect the ships appear a bit too far from the camera. 

Given more time I would have liked to add animations, parallax, particles, adjust the sounc etc. But some stuff is too advanced for me yet.