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(+1)

Aw, thanks! Yeah, my friend's ceramics work is out of this world.

And yeah, spikes are interesting! They give such immediate feedback and we all know what it feels like to step on something pokey. I wonder what it will feel like if it's an animal roaming– it might be a bit frustrating with the delay between "hit ground you're not supposed to" and room restart. But it was game jam time so spikes it was 😂

For the double jump: oh, yeah. Do you mean after you've increased size so you can use the lilly pads to bounce, and then you just get the tiny air jump? I could see how that would feel a bit anticlimactic. It makes sense that it's more proportional to your "jump height" even if you're using an object to get up there. If you were really, really heavy the button effectively wouldn't do anything, which would feel bad.

Great feedback! Thanks!