Wow, it’s awesome you put so much thought into the theme and atmosphere of the whole game. That pottery is very cool by the way.
I’m looking forward to where you take the game in the future with all these ideas, I especially like what you were saying about taking a more natural approach instead of using spikes and such.
Now, it’s kind of hard for me to put into words, but I think my problem with the double jump could’ve been from how it scaled with the player. As the player gets bigger and they can jump higher, the double jump stays at the same height, and when you can jump very high, it feels a little frustrating to only have a tiny “bump” in the air.
And no problem, I love giving detailed feedback for games I enjoyed as I really do want to see them improved. Best of luck with your future projects!