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It took a bit to figure out how things worked, but once I got the hang of it, I had a nice time. The game is a bit easy due to how you can kinda cheese the enemy by placing a bunch of walls around the generator, but it was enjoyable none the less. I do think the game could use another pass for sound balancing to even some things out though. Nice work here.

Thank you, glad you enjoyed the game. I would like to add an enemy that specifically targets walls and change up the economy. I'm not sure why but when the enemies spawn, their sound is too close to the player but when the camera moves, it goes back to normal. Sounds are mostly controlled by a spatial bar but this was the first time I used it. I'll have to look into that more.
Did you have any specific sound that was off to you?

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For me, it felt like the sfx and the music would be fighting for control, usually towards the start of the waves. You actually listed the issue yourself, so you're already ahead of me there.

Thanks for the reply. It can be tough to pinpoint things.