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Interesting little prototype. I was pretty lost and wasn't sure what to do. There wasn't anything signaling that it needed work and when the Timer reached zero, it said the game was won even though I did nothing. It was neat using the elevator to get around the mech and explore the parts. Would love to see this expanded more. Seems a bit inspired by Among Us. Might be cool to add damage to repair or nanobots to exterminate. 

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Oh, that happens sometimes, we didn't have time to balance the speed of breakdowns occuring, that's why you can sometimes win without doing anything. There supposed to be particles that signaling that module is broken, but they often get gliched for some reason. Game wasn't inspired by Among Us, but i can't deny that repair mechanics are quite similar. We still have a lot of ideas, that weren't added to the game, so there are chances, that we will expand this little prototype to full little game. Thank you for the feedback!

Welcome. You guys might be able to have the elevator floors signal when a specific floor has a problem. Or use a diagram of the Mech and light up the affected parts. Could do a lot of neat things. Best of luck.