I really like what you guys have here so far! It leaves some things to be desired though. I would suggest that for the combat, provide the player with some additional incentive to fight enemies. In my own playthrough, I stopped fighting enemies about halfway through because it was an easier thing for me to do. As some others have said already, additional visual/audio feedback for hitting enemies would go a long way as well. It's a shame that the story had to be cut so abruptly due to time constraints, but I really hope your team continues development on the game past this Jam because I would love to see more! I believe this game can go far with some good refinement and further development.