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I really like what you guys have here so far! It leaves some things to be desired though. I would suggest that for the combat, provide the player with some additional incentive to fight enemies. In my own playthrough, I stopped fighting enemies about halfway through because it was an easier thing for me to do. As some others have said already, additional visual/audio feedback for hitting enemies would go a long way as well. It's a shame that the story had to be cut so abruptly due to time constraints, but I really hope your team continues development on the game past this Jam because I would love to see more! I believe this game can go far with some good refinement and further development.

Thank you for playing! The combat part indeed needs more polish, we might create some system to incentivize fighting in the future.