I'm super impressed with the playability of this game given the short time frame of the Jam! Even though the full vision couldn't be realized for this submission, the game already feels super good at this stage. My feedback mostly bounces off what others have said: the music is a bit repetitive and dull, some areas feel too empty, and I wish there were more interactions with puzzles and enemies. Despite those things, I still had a great time playing through the game! I found the narrative compelling, the box physics were fun to play with, and I was very satisfied at how clear it was to know what to do. Please continue your guys' work on this game, I am super eager to see more from this world!
Cass Suarez
Creator of
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This is a good prototype especially for a team with novice game programmers! You guys should be proud of this game and I hope it was a good learning experience for everyone. The physics and artstyle are very clean, and even though all the game pieces aren't connected yet in this build, it's clear to me that this could be very fun in a complete state. I read through some of your ideation and prototyping documents to get a deeper understanding of the concept and I really like it, I would love for you guys to continue working on this project if you are able I think it would be a great game!
I really like what you guys have here so far! It leaves some things to be desired though. I would suggest that for the combat, provide the player with some additional incentive to fight enemies. In my own playthrough, I stopped fighting enemies about halfway through because it was an easier thing for me to do. As some others have said already, additional visual/audio feedback for hitting enemies would go a long way as well. It's a shame that the story had to be cut so abruptly due to time constraints, but I really hope your team continues development on the game past this Jam because I would love to see more! I believe this game can go far with some good refinement and further development.