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(+1)

This is a really neat game! The player sight mechanic is implemented in a unique way, and having the gun only come out when you shoot is a fun choice, though it can make aiming a bit hard. I like the enemy variety and how they behave differently based on their type.

Also does this use my pathfinding examples or something? Even if so it looks like you've done a lot to make them smarter

(+1)

yeah it uses your pathfinding mixed with a bunch of ai changes and my movement system, it was surprisingly pretty easy to work with